Round 2....FIGHT!
2nd ProjectMQ Newsletter
ProjectMQ: the social media app for indie game studios and fans worldwide! Our mission is to connect, support, and grow the global indie gaming community.
New(er) and Improved(er)
Thank you, everyone, for all the valuable feedback you shared with us about our 1st newsletter. We received more than 500 great suggestions, and we responded back directly to as many of our followers as Twitter allowed. Our 1st major change is our new blogging platform. Silvrback gives us cool features like email subscriptions and Google Analytics stats. Moving forward, we'll incorporate your other great ideas, including:
- Adding more details about indie games on Kickstarter & Steam Greenlight.
- Offering startup advice to help indie devs with marketing, scaling, etc.
- Providing updates about our development progress with ProjectMQ.
Backstory: The Founders
You're not seeing double, we're twins! We've been playing video games since the NES, and we started building our 1st game in 9th grade. It would have been a Zelda clone on the TI-83, but our math teacher wiped the memory from our calculators while we were at lunch. Apparently, we spent too much time making/playing video games in class, which didn't count as classwork.
Fast-forward about a decade, past thousands of hours playing more video games, and many funny/embarrassing stories. It's March 2013, I (right) have a degree in Information Technology, Malcolm (left) has a degree in Computer Science, and we're mentoring 10+ college students through our company's internship program. We were regularly discussing - well, complaining, depending on who you ask - how inconvenient it was to quickly find game images and videos online. After years of waiting for someone else to come up with a solution, we finally decided to build our own: ProjectMQ (originally MetaGamer.tv).
Malcolm and I used HotGloo to create the first wireframes for ProjectMQ, and they were......rough. While we had this awesome vision in mind, our designs looked like crap, to put it bluntly. We needed a creative design expert to bring life and clarity to our wireframes. As it happens, we stumbled upon one, just a few clicks (and timezones) away...[to be continued in the next newsletter]
Backing Indie Dev on Kickstarter
We're excited to announce that both Kickstarter projects from our 1st newsletter were funded:
- Aurion: Legacy of the Kori-Odan raised 124% of their goal.
- For The King raised 334% of their goal.
Thank you to everyone that joined us in supporting them! Visit their sites (by clicking on the linked text above) for updates on their games. Also, you can check our Kickstarter Profile for a full list of games we're supporting. Here are two more games that we've recently backed:
The Forgettable Dungeon: Online Co-op Action Roguelike
The Forgettable Dungeon is an online & offline co-op dungeon crawler, featuring custom characters & dungeons, inspired by Zelda, roguelikes, and beat 'em up games. They've raised 129% of their goal so far, with 12 days to go.
Hello Neighbour
Hello Neighbour! is a first-person tactical thriller puzzler with a tricky self-studying A.I. as an opponent for PC, PS4 and XBOX ONE. Hello Neighbour! has raised 11% of their goal, and has 13 days left in their campaign. If you like either (or both) of the games, please help them reach their funding goals!
FREE GAME ALERT!!!!
We're constantly on the lookout for free games we can share with you. Here's one from SplitCell Games (@SplitCellGames). In Apocalypse Meow, the nefarious cats have unleashed a devastating attack, destroying our peaceful home. As man's best friend, it's your job to rescue the survivors and defeat the evil feline forces. Battle hordes of enemy ships and pulverize asteroids as you fight to save the last humans.
You can get Apocalypse Meow on Google Play and the Apple Store.
Solo/Team IndieDev Highlights
You asked for more Indie studios, so we're bringing your more Indie studios! Starting in November, we're doubling the number of Indie studios we feature on each #IndieFeatureMonday and #IndieFeatureFriday. If you want us to feature your studio in the future, answer a few short interview questions. We'll reach out to you for more info.
Raffle for FREE Indie Game Codes
Tricone Lab is sponsored by Josh Singer (@joshuabsinger) and Whispering Willows is sponsored by Nightlight Interactive (@NightLightGames). Follow them for a chance to win their games. We’ll select our winners from their followers list. You'll UNLOCK 1 Indie Dev game code for every 5 RTs of our pinned tweet on #IndieFeatureMonday and #IndieFeatureFriday. Learn more about their games below.
Tricone Lab
Tricone Lab is a unique single-player 2D puzzle game, in which you interact with the elements of a microscopic organism. There are 100 levels which will test your lateral thinking abilities to the limit. This game comes with a level editor and an online service to swap custom puzzles. We've backed Tricone Lab on Kickstarter; please help Josh finish his educational game. His campaign is 8% funded, and it ends November 3rd. Tricone Lab also launches on Steam Early Access November 12th.
Whispering Willows
Whispering Willows is an adventure, horror themed game where the player takes on the role of Elena, a determined young girl with the extraordinary ability to project her spirit outside of her body. Help Elena use her astral projection to solve puzzles, help lost spirits, and uncover the mysteries behind her missing father. Whispering Willows is published by Abstraction Games (@AbstractionGame) and Loot Interactive (@LOOTInteractive). It's won a number of honors for its atmosphere and story, including:
- Winning the Seattle Indie Gaming Competition in 2014,
- "Best Story" at Casual Connect Indie Prize 2014, and
- "Most Immersive" at the 2013 OUYA CREATE Game Jam.
ProjectMQ Dev Update
Here's a quick summary of the recent progress we've made with ProjectMQ:
- Added support for YouTube and Vimeo videos.
- Implemented a calendar of upcoming events.
- Photo galleries, events, and games now support pagination.
Pilot Sneak Peek
After months - well, years at this point - of development, we're nearly ready to share ProjectMQ with you. Later this November, we're hosting an EXCLUSIVE 48-hour sneak peek of ProjectMQ for 2,000 lucky fans. You'll be able to test drive and share feedback on the current version of our web app. Keep an eye out for preview articles on The Game Freak Show, IndieRuckus, Cliqist, and Noaksey. Remember, to SKIP the waitlist when we launch the pilot, answer these 5 short questions.
Next Time, On DragonballProjectMQ(Z)…
- Avik: Graphic Designer, Creative Director, Pro Gamer
- A new video, with less statistics, & more AWESOME.
- More details on the 48-hour sneak peek weekend!
- Completing the console tri-force.
Thanks,
Marcus and Malcolm
P.S. Our 1st video was viewed in 72 countries. INDIE DEV IS GLOBAL!
P.S.S. As always, your feedback is encouraged and appreciated
The discovery platform for fans of exciting indie games around the world.